
Frenetic
FRENETIC
Time moves when you move.
Stand still and the world nearly freezes. Bullets crawl through the air, enemies hang mid-stride, and you get the time to think. Every step, every turn of your head, every shot sets the clock running again. One hit and you're gone.
FRENETIC is a fast first-person shooter about reading the room, planning the next second and pulling it off. Every run builds a new arena and hands you a random weapon. Shoot, slice, throw your empty gun at an enemy's face, catch his weapon in mid-air and turn it on the next one.
THREE WAYS TO PLAY
- Levels: ten handcrafted arenas, from a neon depot to a red dojo, each with ten waves that grow from a lone patrol to a full squad.
- Waves: one black room lit only by its columns. Wave one sends one enemy, wave fifty sends fifty. Every wave, one of them can teleport to your flank. How far can you go?
- Hostage: ten stages across a bank, a high-end restaurant and a rooftop pool party. When the alarm goes off, every gunman starts a countdown on a hostage. Face human shields and live bombs, and save at least half of them on every stage.
FEATURES
- Time that only flows when you move
- Pistol, SMG, shotgun, katana, shock baton and knife, plus flashbangs on the floor of every map
- Glass enemies that shatter where you hit them: one shot to the head or the core takes them down
- Cover that crumbles, glass that breaks, barrels that explode
- Combo chain with the FRENETIC announcer
- Real-time replay of your best moments at the end of every level
- Standard mode, or Frenetic mode: one life and a 1.5x score multiplier
- Online leaderboards for every arena and mode
- Optional tutorial, full controller support and key remapping
- English and Italian
CONTROLS
WASD move · Mouse aim and fire · C crouch · Q pick up · E throw or catch · G flashbang · F free a hostage or defuse a bomb · N retry · Esc pause
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Cybered |
| Genre | Shooter |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






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